Advanced Object-Oriented Programming
This is the second programming course in the required Computer
Science major sequence. By the end of this course, you will be
a more sophisticated programmer comfortable with object-oriented
programming (OOP) languages. We will start the course off programming
Flash apps using ActionScript 3.0, then continue with Java.
Why Flash and ActionScript as opposed to just Java?
Computer science is a fun field, and I believe that programming should be exciting
and engaging! I want you to be creating GUIs (Graphical User Interfaces), animations and
interactive projects that you can show your friends from your web site. Learning
graphics in Java can be a little cumbersome to start off with, so I have chosen
Adobe's Flash application and ActionScript 3.0 to get you started right away with
fun and exciting graphics! Click here for some
example Flash apps similar to what you might make during this course.
Object-oriented programming (OOP) concepts
ActionScript 3.0 and Java
More advanced programming techniques and basic data structures
- Abstract classes
- Basic Java GUI (Graphical User Interface) design
- Linked Lists
- Weekly programming assignments.
- One in-class midterm exam and a final in the final exam period.
- Final Programming Project with in-class presentation.
For the final grade, you have the option to choose one out of
the 10 or so homeworks - presumably the one with the lowest grade - which
will be dropped from the final average computation. However, you
can only choose to drop a homework for which you did the work. If
you miss a homework, you get 0 points on it (and that will
count towards the final average).
- Assignments and class participation 65%.
- Exams 25%.
- Final Project 10%.
General Grading Guidelines
- Assignments will generally be given out on Tuesday, due the following Monday at 11:59pm.
- Since almost all your assignments will be web-published, submission will simply require you to place your final files online by the deadline. During class, you will make the permissions public. Please do not do so until I tell you to in class!
- You must have comments in your code! Poor commenting will result in an automatic deduction of 10%.
- Once we have seen automatic documentation (e.g., javadoc), you must be sure the documentation has been created and is available. Lack of documentation will result in an automatic deduction of 10%.
- Your program must compile! Non-compiling code will result in an automatic deduction of 25%.
- It is better to submit a program that works but does not satisfy all required behavior than a program that attempted to do everything, but does not run!
- Throughout the semester, I will occasionally add optional enhancements to
your homework assignments. Doing them will help you accumulate
EXTRA CREDIT points, which I will use for your final
grade as follows:
- In case you are on the borderline between two grades
- To make up for exceptional situations when your performance
was low (illness or other documented cases like this).
- To differentiate EXCEPTIONAL (A level) performance from VERY
GOOD one (A- level).
- To summarize: A and A- level work means
quality programs which run, do what
they are supposed to do, are well
designed and documented and submitted in time.
- Reminder: we are under the Honor code.
While I encourage you to:
I also have to remind you that:
- Talk to your class mates about the lab and homework
- Organize study groups
- Consult other books or the internet for inspiration and clarifications
- Ask the TA to help you find bugs in your code
- All the work that you submit should be yours: it is against
the honor code to have somebody else do the
assignment for you (including tutors)
or to copy it from somewhere else (including
books or the internet).
- I understand that a great way to learn about new technology is by adapting
code snippets found online; however, this enters very sensitive territory.
For most of the assignments, you should not be adapting code you've found
online. However, there will be some cases where this is appropriate
(e.g., when using Flash or Java libraries we have not explicitly seen).
Any code that you have adapted MUST be properly referenced
(e.g., give the URL of the site you obtained the original from)! I expect to
see comments where you have modified the original code. If you are at all
unsure about what is acceptable, you must contact me immediately!
Lateness Policy (or lack thereof)
NO late homework
will be accepted, except for very special, documented
circumstances. You should
submit, by the midnight deadline, the homework solution reflecting your work
on it up to that point.
There is no required textbook. I recommend that you use reference texts from
O'Reilly for ActionScript 3.0, Java and Design Patterns.